Load Manager

  1. View Window
  2. Paint scheme Window
  3. Panel Options
  4. Maintenance and Operation Status/Cost
  1. Engine Status/Damage Modeling
  2. Weight and Balance
  3. Save Settings Button
  4. Reset Defaults Button

 

1. View Window

A ramp loading diagram is shown here by default.  If the a paint scheme is properly formatted for the Load Manager, it will contain an image entitled Aircraft.bmp.  This image will be loaded into this window when the paint scheme is selected in the Paint Scheme Window. If this bitmap is not present in the folder, a placeholder image is generated. 

2. Paint scheme Window

The Load Manager automatically searches for new paint schemes in all of the folders within the aircraft's directory structure each time it initializes. If a new paint scheme is added, and it is properly formatted, the Load Manager will automatically configure it, and add it as a new entry in this window. 

In order for the Load Manager to be able to recognize an add-on texture folder, it  must contain a minimal number of required aircraft textures.  Otherwise the Load Manager will ignore the folder.

If the add-on paint scheme is properly formatted for the Load Manager, it will contain a file entitled Paint.cfg. This file determines how the new scheme is described in this window, and in the simulator. If this file is not present, a generic description will be generated, based on the title of the new folder.

If your texture file structure has become corrupt, you will be informed in this here when the utility initializes. An error message will also be generated when you press the Save Settings button.

 

3. Panel Options

  1. Check this box if you prefer the RMI/RALT Panel version.
  2. Check this box if you prefer the high-resolution 2D bitmaps to be rendered, instead of the virtual cockpit interior, when selecting interior views in the 2D panel.
  3. Check this box if you prefer the full-panel option for the lower panel.
  4. If you have selected the full panel option, you can select if you want the control yoke to appear by default using this check box.
  5. Check this box if you prefer the small lower panel popup option.
  6. Support for licensed owners of Reality XP avionics is provided. Your Panel will be configured automatically for these avionics, according to your selection.  

4. Maintenance and Operation Status/Cost

  1. Accumulation of total fuel used for all flights (starts at 11781gal.-based on 693 hours of engine time).
  2. Fuel cost per gallon - user editable.
  3. Currency basis for cost analysis. Base currency is US Dollars. Conversion factors for other currencies are also available.
  4. Total accumulated fuel and engine maintenance cost.
You can set the currency conversion factor by pressing the Modify button (except for the base US currency).  
Also see Schedule of Operating Costs.

5. Persistent Damage Modeling

  1. Damage Profile Options. Use this pop-up dialog box to select Normal or Easy damage modeling.  Easy setting will allow the engine to take more abuse, in case you find the modeling profile too difficult. Also, if you wish, you can shut off the entire Persistent Damage Modeling system here.  In this case, some of the options on the Load Manager will not be displayed, and the aircraft will not use any damage modeling in flight.
  1. Engine status window. Shows current engine time, next recommended maintenance time, next engine overhaul recommended time, and operational status.  If operational status shows Damaged, the engine will not function until you check the Replace Engine box (3). 
  2. Replace Engine checkbox. Check this box if the status window (5) shows Damaged. This control will be disabled otherwise.
  3. Perform Maintenance checkbox. Check this box if the status window (1) shows that the engine is due for scheduled maintenance. This control will be disabled otherwise.

6. Weight and Balance

  1. Pilot, copilot and rear set passenger weight. Pilot is checked by default (self-explanatory). Checking additional boxes adds 170 lbs of weight to this section of the airframe.  Note that this does effect the ramp loading (MTOW) weight (3) and the flight dynamics.
  2. Baggage weight. This will also effect ramp loading and flight dynamics.
  3. Total ramp weight (MTOW).

7. Save Settings Button

When you are happy with your selections, press the Save Settings button. This will configure the panel and aircraft. If you are running Flight Simulator, and have the Commander loaded, you must reload the aircraft for the changes to take effect. The panel style you select will be assigned to all of the paint schemes.

8.  Reset Button

Pressing this button will set all fields to the default values.  These values will not take effect until you press the Save Settings button