Load Manager
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A ramp loading diagram is shown here by default. If the a paint scheme is properly formatted for the Load Manager, it will contain an image entitled Aircraft.bmp. This image will be loaded into this window when the paint scheme is selected in the Paint Scheme Window. If this bitmap is not present in the folder, a placeholder image is generated. |
The Load Manager automatically searches for new paint schemes in all of the folders within the aircraft's directory structure each time it initializes. If a new paint scheme is added, and it is properly formatted, the Load Manager will automatically configure it, and add it as a new entry in this window. In order for the Load Manager to be able to recognize an add-on texture folder, it must contain a minimal number of required aircraft textures. Otherwise the Load Manager will ignore the folder. If the add-on paint scheme is properly formatted for the Load Manager, it will contain a file entitled Paint.cfg. This file determines how the new scheme is described in this window, and in the simulator. If this file is not present, a generic description will be generated, based on the title of the new folder. |
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If your texture file structure has become corrupt, you will be informed in this here when the utility initializes. An error message will also be generated when you press the Save Settings button.
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4. Maintenance and Operation Status/Cost
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You can set the currency conversion factor by pressing the Modify button (except for the base US currency). |
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Also see Schedule of Operating Costs. |
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When you are happy with your selections, press the Save Settings button. This will configure the panel and aircraft. If you are running Flight Simulator, and have the Commander loaded, you must reload the aircraft for the changes to take effect. The panel style you select will be assigned to all of the paint schemes. |
Pressing this button will set all fields to the default values. These values will not take effect until you press the Save Settings button |